Action, racing, fighting, shooting, role playing best games for those who looking to find something, not just to waste a time playing tiny flash games.
Monday, April 22, 2013
Split Second Velocity
Pity the poor construction workers of Velocity, home to the reality
TV show that's at the centre of Disney and Black Rock's volatile racer Split/Second.
Every day they go to work, building shimmering shopping centres,
towering concrete masts and expansive warehouses, only to see them blown
up, brought down or smashed into submission. It's a cruel loop for
sure, but it does make for some uniquely exhilarating action.
Split/Second
is that scarcest of things: a racing game with some genuinely fresh
ideas. Explosives line the circuit, ready to be triggered by racers
on-track in their attempts to wipe out the opposition. Their effects
range from the relatively straightforward - getting a helicopter to drop
a small bomb on to the track or sending an articulated lorry into the
path of other cars – to the breathtakingly spectacular - bringing Jumbo
Jets crashing from the skies or overturning an entire aircraft carrier.
It's power-up racing with the power maxed out to Hollywood proportions.
Indeed, Hollywood's loudest moments are the inspiration for much of
Split/Second's action. Velocity itself is a compendium of set-pieces
recognisable from the back catalogues of Bay and Bruckheimer, all storm
drains, airports and dockyards told in hazy, bloom-filled vision, that
late summer evening sun casting a gloriously warm light on the city's
stretch of concrete and steel.
Split/Second's real brilliance lies in the fact that it's concrete
and steel that's at the player's command. Power Plays send the
environment tumbling with the push of a button, and they're available in
multiple flavours. A three part meter that's neatly projected under the
car is topped up Burnout-style by drifts, passes and by flying close to
the chaos on track – one section can be traded for a basic power play
or players can wait to unleash a more devastating move, or even send
whole sections of the track cascading and altering the layout of the
entire course.
Tactics are admittedly thin, but that's excused by the sheer thrill
of it all. Races are consistently close fought thanks to some smart
rubber-banding that ensures that the threat of a Power Play hangs over
the entire field, something that's more keenly felt when out in front.
Unfortunately there's no way to apply Power Plays to the chasing pack,
ensuring that agility is the only defence when the scenery inevitably
comes raining down.
It's an aspect of Split/Second that's given full dues in Detonator,
one of several game modes that complement the straight-up races. Here,
in one fully-charged lap run solo, every Power Play is deployed, and
it's simply a case of notching up the fastest time while struggling to
survive the pyrotechnics. It's the game's appeal distilled into a 90
second blast; frenetic, dynamic and most importantly a whole load of
fun.
Other modes show that the Hollywood influence runs deeper than the
aesthetic, taking their cues from some iconic film moments. Survival
riffs off of the big killer trucks that have been a Hollywood obsession
since Spielberg's Duel: articulated lorries course through a series of
bespoke tracks, and the player's task is to avoid the hazardous load
that they freely spill. Blue barrels that fall from the trucks will slow
the player, red ones will wipe them out and the objective is to stay
alive as long as possible – and when the track is littered with deadly
debris and there's other cars all to happy to shunt you into its path
it's a fairly tall order.
Air Revenge takes the idea of a malevolent machine as the enemy one
step further; this time it's an attack chopper that's on the player's
tail, swooping close and low as they race through the city. A torrent of
missiles rains down – dodge them successfully and it'll fill a meter
projected beneath the car that, once topped up, can volley them back at
the helicopter. Rinse, repeat and it'll eventually be sent tumbling from
the sky.
All this is housed within the reality TV framework, though in truth
it only really makes itself known in trailers that bookend the game's 12
'episodes', each housing six events including a showpiece finale.
Credits won unlock further events, while wrecking enough opponents earns
bonus events. It's simplistic stuff, but the variety in events is just
about sufficient to ensure that working through all twelve episodes
doesn't descend into a slog.
With so much focus on the circuits themselves it'd be forgivable to assume that in Split/Second
the car most definitely isn't the star, but the game's selection of
vehicles certainly has a fair crack at stealing the show. Cars are split
into three loose categories – Muscle, Truck or Sports – and though
entirely fictional they're all utterly desirable.
They've a chunkiness about their look that translates into how they
drive – indeed, Split/Second's cars look and feel like Tonka Toys, with a
robustness that invites you to throw them about. Do so and a
satisfyingly solid handling model comes to the fore. Drifts are
initiated, as arcade racer tradition dictates, with a lift of the gas,
and once the back end is out Split/Second asks for more delicacy than
most in order to keep the car on the road.
As a racer, then, Split/Second brings more than its fair share of
new ideas, but it's still got one eye on the genre's rich past.
Multiplayer successfully recaptures the anarchic spirit of racers of
old, with Elimination and Survival available alongside the vanilla
racing. Eight players are supported online, although unfortunately with
the servers under-populated before release we were unable to put it
through its paces. Split-screen for two players, however, has proved
itself to be a blast (pun intended, thank you very much).
The Verdict
Split/Second is an explosive shot of distilled
arcade energy; it’s action that’s fuelled by the slick production of the
Hollywood a-list, and racing that’s infused with an infectious amount
of fun. Armed with nothing more than a handful of dynamite, developer
Black Rock has shook up the racing genre in much the same way that
Criterion did nearly nine years ago with the original Burnout.
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