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Monday, April 22, 2013
Devil May Cry 4
Devil May Cry fans know what they expect from the action series: they
look for fast paced action sequences that require solid timing instead
of button mashing. They expect large scale battles with insane bosses
and hordes of monsters that barely give the player a second to breath.
They also expect characters to take the dangerous settings lightly, with
a large dose of sarcasm and a snarky outlook towards the supernatural
surroundings they find themselves in. Well, DMC fans, take heart: Devil May Cry 4,
the latest chapter in the series and the first true sequel in the Devil
May Cry chronology maintains all of these trademarks while showcasing
the power of the PS3 fairly well.
That is, for the most part.
See, Dante fans may find themselves a bit disappointed in their
favorite character's new role within the series: instead of taking over
the spotlight as he has in the previous three games, the anti-hero takes
on a secondary position to franchise newcomer Nero. DMC4 is really more
of his story and his coming of age within the Sparda-influenced
universe than a tale that picks up after the events of DMC1. Is this a
bad turn of events? No, not really, although some of the hardcore might
wonder if the game could've had a different title with a Dante cameo
instead of a Devil May Cry chapter.
The story of Devil May Cry 4
is set in and around the coastal town of Fortuna, which has an
interesting tale by itself: it's governed by a militant theocracy known
as The Order of the Sword, and protected by a group of Holy Knights. The
people of the town worship the demon knight Sparda as a god and savior.
During a ceremony in honor of their deity, Nero, a young knight, sees
Dante crash through a window and slaughter the leader of the Order, as
well as many of his friends. While he doesn't know who Dante is or why
he's attacking them, Nero wants revenge for Dante's actions. What
follows over the course of 20 missions is a quest of revenge and
betrayal, as well as salvation and sacrifice, as Nero hunts Dante down
across the land.
Apathetic and dismissive of authority, Nero is a younger, more
angst-filled character than Dante's older, wiser and more sarcastic
outlook on the world. However, he's just as skilled as the Son of
Sparda, with a wide range of abilities to support him in combat. The
first, and perhaps most obvious element, is the Devil Bringer, his
demonically-enhanced right arm that allows him to project an energy arm
ahead of him. This allows Nero to grasp distant objects, which he'll use
to reach new areas or scale heights, as well as grab, throw and punch
opponents. While this can be used to start or extend obvious combos,
perhaps one of the most intriguing elements is that the arm responds
differently when used against each opponent in the game. For example,
players will grip and throw some creatures by their tails, while others
may be pulled apart or even used as weapons against their allies. This
can be factored into players' plans when using Nero's primary attacks in
battle.
Nero has access to both projectile and melee strikes thanks to his
unique weaponry, the Blue Rose and the Red Queen. The Blue Rose is a
double-barreled pistol that allows Nero to fire powerful blasts at
distant opponents. While slow to fire, the power of these blasts is
quite strong, and can eventually be charged-up to provide even more
punch. His more devastating attacks come in the form of the Red Queen, a
motorcycle throttled, gas-infused sword that can be revved-up to add
additional strength behind each combo or blow inflicted on an enemy.
This boosting of the sword is known as the Exceed system, and allows
Nero to charge the sword up three times, turning the blade red hot with
energy and lashing out with fiery blows.
The Exceed system is one that can take a little getting used to.
Continually pulling the trigger to rev the sword doesn't work nearly as
well as slow, consistent pulls, which boosts the gears of the blade
more. It also drops Nero to a slow walk as he reaches behind him and
revs the motor of the Red Queen, which can be tricky to pull off
consistently in the midst of battle, particularly because it leaves you
open to attacks. While you can work on your timing after an attack to
instantly charge up the blade, you won't always nail it, so the
difficulty of this move is rather high. However, there's another, more
pressing issue with the Exceed system, which is that you don't need to
use it at all to quickly and efficiently eliminate the monsters within
the game. Thanks to the strength and power of Nero's various combat
skills and combos, you're better off eliminating your opponents with
standard attacks than spending the time to charge up your blade.
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