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Monday, April 22, 2013
Dmc Devil May Cry 5
Devil May Cry was one of the first hack and slash-style action games
for the previous generation of console hardware when it launched on the
PS2, all the way back in 2001. It was a revelation, combining the
ridiculous lengthy combos and flashy special moves of Capcom's fighting
games with a gothic storyline, puzzles and exploration elements borrowed
from the Resident Evil series. Already four games in, this fifth title
reboots the series, completely redesigning main character Dante and
rewriting much of the storyline canon.
As the offspring of an unholy union between an angel and a demon,
Dante is a Nephilim that can travel between our world and Limbo – a
twisted version of our world from which demons secretly control us with
subliminal messaging and mood suppressive drugs hidden in the most
popular fizzy drinks. Tasked with taking down the demon leader, there's a
near-limitless horde of hellspawn standing between you and your final
goal. Thankfully you're well equipped for the task, with both melee and
ranged weapons that can give you the edge in any battle.
The arsenal is split into angelic and demonic types; angelic weapons
include a scythe and a pair of shuriken that deal damage to multiple
enemies, while demonic weapons – an axe and a pair of gauntlets – deal
massive damage one blow at a time. There's also a pair of trusty pistols
to keep your combos going when enemies fly out of reach, and a pair of
chains that can propel you towards a demon, or pull it towards you from
afar.
Although it’s been simplified from previous games in the series, the
style combo system combines each of these weapons into a single flow of
combat, letting you plough your way through increasingly tough waves of
enemies with the maximum amount of flair. At the outset, you're limited
to a few select combos, but as you progress, unlocking new weapons and
abilities, you'll soon have a lethal arsenal of moves to choose from –
although it will take a second play through to unlock everything.
All of Dante's moves are animated beautifully, and the game in
general has the unique appearance of an MC Escher drawing brought to
life. As you move between the real world and Limbo, the levels warp
around you, twisting into fractured alternate realities that move and
react to your presence. Although much of the game is spent in enclosed
spaces, the developers have given the larger platform-oriented sections
fantastic vistas to keep you gawping at the view – this is handy, as
these sections are slower paced and nowhere near as exciting as the
action sequences.
Accompanying the gothic visual style is an incredibly atmospheric
soundtrack, co-produced by dubstep DJs Noisia and death metal band
CombiChrist – the ominous basslines and melancholic tones that play
during exploration give way to thundering guitars and screaming vocals
when the action kicks off. It’s a combination that works incredibly well
given the source material, and the developers should be given praise
for letting two well respected musicians do what they do best.
Designed primarily for consoles, DMC has been ported to the PC with
higher resolution graphics and support for multi-monitor setups, but
there's little doubt that you'll have more fun playing on a joypad than
with a mouse and keyboard. Extended combos rely on precise button
presses and the action sequences rarely let up, meaning we felt more in
control with two analogue sticks in our hands.
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